Global Interactive Technologies, Inc.
For the period ended Dec 31, 2025. Filed May 26, 2026.
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FY2025 · Filed May 26, 2026
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Item 1. Business
Overview
Global Interactive Technologies, Inc. (“GITS” or the “Company”), a Delaware corporation formerly known as Hanryu Holdings, Inc., is a technology-focused platform company operating and developing Faning, a global digital fan engagement platform centered on Korean entertainment and culture, including K-pop.
Faning is designed to support online fan communities, content discovery and sharing, user interaction, multilingual communication, user-generated content, and digital engagement experiences across mobile and web-based services.
Corporate Structure and Subsidiaries
The Company is a corporation that was incorporated in the state of Delaware on October 20, 2021, as Hanryu Holdings, Inc. On December 5, 2024, the Company formally changed its name from Hanryu Holdings, Inc. to Global Interactive Technologies, Inc. pursuant to an amendment to its Certificate of Incorporation filed with the Secretary of State of Delaware. In connection with the name change, the Company also changed its Nasdaq ticker symbol from HRYU to GITS.
As of December 31, 2025, the Company conducted its core Faning business and platform strategy directly through Global Interactive Technologies, Inc., including platform development, management, commercialization strategy, and related digital services.
FANING KOREA, LLC, a wholly owned subsidiary based in Seoul, Republic of Korea, provides administrative support to the Company in South Korea.
Reverse Stock Split
On January 27, 2025, the Company effected a 1-for-20 reverse stock split of its issued and outstanding common stock.
Faning
Faning is the innovative successor to the ‘Fantoo’ platform, specifically engineered to serve as a global epicenter for enthusiasts of K-POP and contemporary Korean culture (“K-Culture”). Moving beyond traditional social networking, the Company has developed a multifaceted digital ecosystem designed to facilitate high-velocity user interaction, content creation, and deep community engagement. As of December 31, 2025, Faning has transitioned from a primary development phase into early-stage commercialization, focused on scaling a global audience.
Core Functionality & User Experience (UX)
The platform leverages proprietary algorithms to deliver a personalized user journey, designed to provide a seamless connection between fans, creators, and content.
| ● | Faning Clubs: Users organize into topic-specific virtual communities (“Clubs”) centered on artists, movies, and lifestyle trends, utilizing messaging and discussion forums to maintain 24/7 connectivity. |
| ● | Global Interaction: Faning provides real-time, automatic translation functionality for 17 different languages, enabling a truly unified global fandom experience. |
| ● | Interactive Engagement Tools: The platform integrates participation-driven features, including voting mechanisms and engagement tools that empower users to influence content rankings and support their favorite creators. |
Monetization Model
In 2025, the Company implemented a diversified revenue structure optimized for the digital fandom economy:
| ● | Vote & Boost Sales: Central to the platform’s economy are participation-based features. Users purchase Vote Packages to participate in community activities and Boosts—paid enhancements that increase the visibility and impact of their support for specific content or artists. |
| ● | Premium Subscription Services: The Company offers tiered subscription plans, providing users with exclusive features and an enhanced interface. |
| ● | Scalable Advertising: The Company generates revenue through targeted display advertisements and sponsored content, a stream designed to scale with continued user growth and engagement. |
Synergistic Content & Music Production
Complementing the platform business, the Company has secured strategic agreements for the production and release of music content featuring K-pop artists and animation projects.
| ● | IP Monetization: Through digital streaming and distribution, the Company can capture diverse revenue streams that provide a higher-margin complement to platform operations. |
| ● | Short-Form Content Growth: Recognizing the market trend, the Company will produce 2-minute “short-form” cultural content. These videos are distributed will be Faning and third-party social media networks to maximize K-POP’s global visibility and help drive organic user acquisition. |
Development Status & Future Outlook
Global Interactive Technologies continues to prioritize infrastructure scalability and the expansion of engagement features. Monetization is in its inaugural stages, and the ongoing execution of this strategy remains dependent on successful user adoption and continued access to capital.
Faning Ecosystem and Legacy Fantoo Platform
Faning evolved from the legacy Fantoo platform ecosystem, which historically accumulated approximately 27 million registered accounts globally.
The Company views this historical registered account base as a potential long-term strategic asset. However, the Company did not complete a migration or reactivation of this historical user base during 2025 and cannot currently predict the extent to which such historical users may become active users, retained users, or monetizable users within the Faning platform.
The Faning platform is designed to support a multilingual user community across multiple geographic regions. The platform includes community engagement tools, messaging functionality, club-based interaction features, and multilingual communication tools, including real-time translation functionality.
During 2025, the Company focused on maintaining and supporting the Faning platform, continuing development of platform functionality, and preparing for future commercialization initiatives. As of December 31, 2025, the Company remained in an early-stage commercialization phase, and revenue from the Faning platform remained limited.
Global Reach and Engagement
The Faning platform is designed to support a multilingual user community across multiple geographic regions, including users historically concentrated in markets such as the Philippines, Indonesia, Thailand, South America, and the Republic of Korea.
The platform includes community engagement tools, messaging functionality, club-based interaction features, and multilingual communication tools, including real-time translation functionality intended to facilitate communication among users across different regions.
Demographics and Target Audience
The Faning platform is primarily focused on users interested in Korean entertainment and culture, including K-pop and related digital fandom communities.
Historically, a significant portion of platform engagement for the legacy Fantoo platform ecosystem had been concentrated among users in the 20–39 age demographic. The Company believes this audience represents an active segment of the global digital entertainment and social media market.
The platform is intended for users aged 12 and older. The Company maintains policies and technical measures designed to restrict access by underage users and to support platform safety and compliance requirements.
The Company may continue evaluating future user growth opportunities across multiple geographic regions and demographic groups as the Faning platform develops and commercialization initiatives evolve.
User Reward System & Faning Points (FP)
The reward system is a foundational element of the Faning ecosystem, designed to incentivize higher-quality content creation and active community participation.
FP Generation and Distribution
Users accumulate Faning Points (FP) through multiple engagement channels:
| ● | Activity-Based Rewards: FP is granted based on a user’s level of contribution and engagement within the Faning platform. |
| ● | Ad-Revenue Sharing: As part of our commitment to a user-centric economy, 50% of the daily net advertising profits generated within the platform are distributed as FP to users. Historically, this distribution has been allocated with approximately 30% designated for content creators and 20% for general participating users. |
| ● | Fixed Value: For the purposes of the platform economy, the value of FP is maintained at a fixed ratio of 1 FP to 100 Korean Won. |
Utility and Redemption
FP serves as the primary internal currency for the Faning ecosystem. Users can redeem accrued FP for a wide array of products and services, including:
| ● | Exclusive Content: Access to premium content from artists and other creators. |
| ● | K-Culture Merchandise: Purchase of physical and digital goods within the Faning Fanshop. |
| ● | Platform Engagement: Utilization of FP for platform-based activities, such as voting and boosting content, which are key components of our monetization strategy. |
Storage, Security, and Governance
The Company prioritizes the integrity and security of the reward ecosystem through technical and administrative controls:
| ● | Segmented Database Architecture: FP data is stored and managed in a dedicated database, isolated from other application data for confidentiality and greater security. Access is limited to authorized personnel via permitted IP bands. |
| ● | Disaster Recovery: The FP database utilizes cloud backup functions, which can enable rapid restoration within hours in the event of a system failure. |
| ● | Account Policy: FP does not expire and accumulates in the user’s account. However, upon account deactivation, any unredeemed FP is forfeited and moved to the Company’s reserve account for redistribution into the ecosystem. The Company does not intend to repurchase FP from users. |
User-to-User Interactions
We have engineered Faning to provide an expansive array of interactive opportunities, fostering a vibrant ecosystem where global users can engage deeply with the platform and each other. These interactions—comprising clubs, community forums, and chat functions—are strategically designed to solidify the Faning brand identity and cultivate long-term user loyalty
Faning Clubs & Communities: Integrated Engagement Ecosystem
The Faning platform is designed to provide a seamless, multi-layered engagement ecosystem to transition casual user interest into active community leadership and collective participation.
| ● | Dynamic Community Creation: Faning communities function as open forums for user-generated content and social curation. New communities are established based on organic demand; once user requests for a specific topic reach a strategic threshold, the platform automatically activates a dedicated space for that interest group. |
| ● | Strategic Club Integration: From these broad communities, users can establish specialized “Clubs” to foster deeper, culture-specific interactions. Moderators have the autonomy to customize policies, allowing each Club to remain a space for dedicated fandoms. |
| ● | Collective Action & Support System: Every Club is equipped with a proprietary collaborative system that allows members to pool their Faning Points (FP) toward shared objectives. This collective power enables the community to secure premium rewards, such as future exclusive fan events or live-streamed concerts, that would be unattainable through individual effort. |
| ● | Democratic Governance: To ensure transparency and maintain user loyalty, decisions regarding the allocation of collective resources are determined by a formal voting process among the members. |
| ● | Monetization Engine: This integrated structure is a key driver for our revenue strategy. By funneling community discussions into Club-based actions, we can stimulate higher-volume participation in Vote and Boost features. |
Faning Chats: Retention Social Architecture (2025 Update)
Faning’s integrated communication layer is a primary driver of user engagement, specifically engineered to maximize platform session duration and foster cross-border social ecosystems.
| ● | Social Connectivity & Retention: Unlike generic messaging services, Faning empowers users to establish dedicated, real-time chat environments within Faning Clubs. By anchoring social interactions directly within these interest-based communities, the platform fosters deeper user loyalty and can increase can increase daily active usage (DAU). |
| ● | Global Interaction: Our proprietary real-time translation engine, currently supporting 17 languages, can eliminate language barriers and enable a truly unified global fandom regardless of geographic or linguistic origin. |
| ● | Enterprise-Grade Privacy: Communications are protected through end-to-end encryption (E2EE). This security infrastructure can help to mitigate data leakage risks and solidify user trust, a key component of our brand value |
| ● | Monetization Synergy: These high-engagement chat hubs serve as the strategic entry point for our monetization features. Continuous interaction within these spaces can directly stimulate participation in community-led Vote and Boost activities, which can convert social engagement into revenue. |
Content and Intellectual Property Ecosystem
The Faning ecosystem utilizes a collaborative content model designed to bridge the gap between K-Culture creators and a global audience through structured localization and IP distribution.
1. Collaborative User-Generated Content (UGC) & Localization
At the core of our platform is a decentralized content model that empowers our users to produce and monetize culture-specific intellectual property.
| ● | Creative Assets: Users can generate fandom content, including Fanart, Web Novels, and Webtoons, tailored to global K-Culture trends. |
| ● | Strategic Localization Ecosystem: To facilitate global reach, Faning operates a proprietary localization matching system that connects original content creators with skilled localizers for higher-quality, culturally nuanced translations. |
| ● | Revenue Management: The platform facilitates a structured revenue-sharing model based on pre-set agreements between creators and localizers. This system is designed to ensure that as content is localized and sold, profits are tracked and managed according to the agreed-upon terms, providing a scalable and transparent business environment. |
| ● | Engagement-Led Growth: This content ecosystem can drive higher-volume participation in our Vote and Boost features, as global fans utilize these tools to promote and elevate localized content within their regions. |
2. Original IP & Premium Productions
The Company focuses on high-fidelity original content to anchor user loyalty and provide revenue streams.
| ● | Faning TV Originals: Specialized content teams will produce exclusive shows and web series, leveraging K-pop and animation IPs to drive premium engagement. |
| ● | Concerts and Global Streaming: Faning may host and broadcast diverse musical events, with digital tickets and access sold through the Fanshop using FP or cash. |
| ● | Music & Animation Distribution: In 2025, the Company expanded its IP portfolio to include the distribution of music for K-pop artists and international animation projects, such as The Nut Job 3, diversifying revenue through streaming and royalties. |
Faning Fanshop: Integrated E-Commerce & Delivery
The Faning Fanshop is the central e-commerce destination within our ecosystem, enabling users to transition from content engagement to commercial transactions.
1. Direct Commerce & Product Offerings
The Fanshop serves as a premier marketplace where users purchase high-demand fandom items directly from the Company.
| ● | Core Merchandise: Our inventory focuses on artist gifts, premium fandom goods, and exclusive K-Culture products. |
| ● | Ticketing & Events: Fanshop is an exclusive portal for purchasing tickets to both physical and live-streamed concerts, driving significant higher-margin revenue. |
2. Payment & Revenue Model
We provide a flexible financial environment for transactions.
| ● | Dual Payment Systems: Users can settle purchases using credit cards via third-party processors or through Faning Points (FP). |
| ● | Transaction Integrity: For any community-based transactions, the platform has been set up to release funds upon confirmed receipt of goods. |
3. Global Fulfillment & Delivery Infrastructure
To support our international user base, the Company has established an efficient global logistics framework.
| ● | Cross-Border Capabilities: Our delivery system is optimized for international shipping, enabling merchandise to reach fans across our key markets, including South Korea, Japan, Taiwan, and Southeast Asia. |
| ● | Seamless Logistics: By integrating established third-party logistics partners, we provide real-time shipment tracking and reliable last-mile delivery, enhancing the overall user experience. |
Market Opportunity
The Company believes that continued global interest in Korean entertainment and culture (“K-Culture” or “Hallyu”) may create future opportunities for digital fan engagement platforms and related online community services.
According to the Korea Foundation’s 2024 Global Hallyu Status Report, the number of global Hallyu fans surpassed 225 million as of December 2023 across 119 countries. The Korea Foundation reported that this figure represented significant growth compared to prior years.
The Company believes that increasing global consumption of K-pop, Korean television content, webtoons, digital media, virtual events, and mobile-based entertainment services may continue to support demand for multilingual fan engagement platforms and online fandom communities. The Ministry of Culture, Sports and Tourism and the Korean Foundation for International Cultural Exchange (“KOFICE”) also reported continued international growth in Korean Wave content consumption through the 2024 Overseas Hallyu Survey.
According to the ‘2025 Overseas Hallyu Status Survey’ released by the Ministry of Culture, Sports and Tourism and KOFICE in April 2025, the total export value of Hallyu-related sectors reached $15.18 billion in 2024, marking a 4.5% increase compared to the previous year.
The Company believes that mobile-first engagement, multilingual communication tools, online fan communities, and virtual participation features may continue to play an important role in the global digital entertainment ecosystem.
The Faning platform is designed to support these types of digital fan engagement activities through community interaction tools, multilingual communication functionality, and mobile and web-based accessibility. However, the Company remains in an early-stage commercialization phase and cannot assure that it will successfully expand its user base, achieve significant monetization, or establish a material market position within the global digital fandom industry.
Our Value
The Faning platform is designed to provide users with a centralized digital environment for Korean entertainment and culture-related fandom activities, including community interaction, content sharing, multilingual communication, and digital engagement.
The platform’s multilingual functionality is intended to reduce language barriers among users in different geographic regions. Faning also supports user-generated content and community-based participation tools that may provide a foundation for future monetization initiatives.
The Faning Point (“FP”) reward system is designed to encourage user participation within the platform. As of December 31, 2025, however, monetization features associated with the platform remained in early stages of commercialization, and revenue from the FANING platform remained limited.
OUR STRENGTHS
We believe Faning’S potential strengths include:
** Focused Fandom Platform:** Faning is designed specifically for users interested in Korean entertainment and culture, including K-pop.
Multilingual Engagement: Faning supports multilingual communication, including real-time translation functionality, to facilitate interaction among users in different regions.
Community-Based Features: Faning includes community forums, clubs, messaging, and user-generated content tools designed to support user participation and engagement.
Digital Engagement Tools: Faning includes Vote and Boost features designed to support user participation, community-driven engagement, and potential platform monetization.
FANING Point Reward System: The Faning Point (“FP”) system is designed to encourage user participation within the platform.
Mobile and Web Accessibility: Faning is accessible through mobile and web-based services, allowing users to engage with the platform across different devices.
OUR GROWTH STRATEGY
Our core strategy is to achieve global expansion by leveraging user acquisition models and maximizing the value of our growing fandom ecosystem.
| ● | Global User Acquisition: The Company prioritizes a data-driven growth model characterized by lower Customer Acquisition Costs (CAC). By optimizing performance marketing, we focus on capturing user growth across emerging markets. |
| ● | Expansion of Higher-Margin Monetization: We are deploying a diverse revenue mix, centering on our proprietary “Vote and Boost” mechanisms. These tools can create a scalable and recurring revenue base by transforming global fan engagement into measurable commercial transactions. |
| ● | Technological Leadership & Global Infrastructure: We continue to invest in innovative technologies, including our 17-language real-time translation engine and end-to-end encryption (E2EE). This enables an user experience that facilitates social interaction for our expanding global community. |
| ● | Cross-Cultural Diversification: While rooted in K-Culture, our strategy includes expanding into broader global fandoms, including cinema, gaming, and sports. This enables the Faning ecosystem to adapt to the continuous evolution of global cultural trends. |
| ● | Revenue Channels: The Company aims to generate consistent income through virtual events, live-streaming, and premium subscription services. These features are designed to foster long-term brand loyalty and establish a monthly recurring revenue (MRR) base. |
OUR MARKETING STRATEGY
We focus on a data-driven, higher-efficiency marketing model designed to capture the global K-Culture fandom. Our strategy prioritizes scalable user growth through optimized performance marketing and strategic regional engagement.
| ● | Higher-Efficiency Performance Marketing: Our primary strategy centers on leveraging data analytics to achieve lower Customer Acquisition Costs (CAC). By optimizing digital ad spend and targeting higher-growth emerging markets, we focus on acquiring an user base with minimal capital expenditure. |
| ● | Localized Ecosystem Development: To penetrate global markets, we implement region-specific marketing initiatives. |
| ○ | Strategic Localization: We collaborate with local content creators and marketing experts to tailor our services for key regions, including the United States, Europe, and Southeast Asia. |
| ○ | Operational Compliance: We maintain a strict policy of not operating or providing services in China (including Hong Kong and Macau) due to regulatory concerns and data privacy protections. This is designed to ensure the security of our global user base and compliance with international standards. |
| ● | Global Ambassador & Influencer Program: We engage with “Global Ambassadors” and local influencers who resonate with fandom communities in their respective regions. These partners create localized, theme-specific content to drive organic interest and migrate fans of K-Culture directly to the Faning platform. |
| ● | Community-Driven Organic Growth: We foster deep relationships with our users through various engagement channels to drive brand loyalty. By maintaining higher satisfaction levels, we can encourage voluntary peer-to-peer referrals, creating a flow of organic growth that can reduce long-term marketing costs. |
| ● | Interactive Event Integration: We may host themed virtual or physical fan engagement events, including K-pop related experiences, to increase user participation and platform engagement. Our Vote and Boost mechanisms are designed to encourage user interaction and community activity across the platform. |
Technology and Intellectual Property
The Company developed Faning as a technological evolution, focusing on higher scalability and a premium user experience. Our proprietary infrastructure is designed to handle global traffic while providing specialized tools for fandom engagement.
| ● | Integrated Suite of Tools: Faning differentiates itself through live-streaming, real-time interaction, and diverse monetization mechanisms such as Vote and Boost. |
| ● | Multi-Platform Accessibility: The platform is optimized for both mobile and PC, featuring a minimalist and higher-end UI/UX designed to provide for accessibility for our global user base. |
| ● | AI-Powered Safety & Verification: We deploy AI protocols: |
| ○ | Automated Content Filtering: AI-powered nudity detection systems that identify and block sensitive content. |
| ○ | Deepfake & Identity Verification: AI-enabled detection tools that verify the authenticity of uploaded media. |
| ● | Global Linguistic Integration: Our AI-driven translation engine supports 17 languages in real-time, enabling seamless, borderless communication without the need for manual intervention. |
| ● | Personalized Content Curation: Algorithms analyze user engagement data to deliver personalized search results and content recommendations, designed to create platform stickiness and user retention. |
Digital Properties and Websites
The Company maintains a streamlined portfolio of digital properties to support its global platform operations and corporate governance requirements.
| ● | Faning Platform: The Company operates its core global fandom services through its primary domains, Faning.xyz and Faning.co.kr. These properties serve as the central hub for the platform’s engagement and monetization features. |
| ● | Corporate Website: The Company’s official corporate presence is maintained at www.gitechnologies.com. This site hosts our corporate information, SEC filings, and investor relations for Global Interactive Technologies. |
Competition
The market for global fandom and digital engagement is highly competitive. We compete across several sectors, including:
| ● | Global Social Media Platforms: Large-scale networks such as Facebook, Instagram, and X (formerly Twitter). |
| ● | Community & Discussion Platforms: Specialized community services like Reddit. |
| ● | Dedicated K-pop Fandom Platforms: Industry-specific services such as Weverse and Lysn. |
| ● | User-Generated Content (UGC) Platforms: Content creation hubs like Wattpad. |
OUR COMPETITIVE ADVANTAGE
We believe we possesses the following strategic advantages.
| ● | Marketing & Acquisition Efficiency: Our most significant advantage is a data-driven marketing model characterized by lower Customer Acquisition Costs (CAC). This can allow the Company to achieve user growth with lower marketing expenditures. |
| ● | Monetization Architecture: Faning is engineered for monetization through proprietary tools like Vote and Boost. This can transform organic fan engagement into digital transactions, providing a revenue model different than advertising-dependent networks. |
| ● | Global Inclusivity: Faning features a native, AI-driven 17-language real-time translation engine. This technology can enable a seamless, borderless experience for the global fandom, fostering a more integrated and loyal international community. |
| ● | Lean and Scalable Infrastructure: Our focus on minimalist UI/UX and security protocols (E2EE) can provide a premium user experience with lower operational overhead. This lean operational model allows the Company to remain agile and adapt more quickly to shifting global cultural trends. |
Partnerships and Industry Participation
The Company has participated in certain industry organizations and collaborative initiatives related to Korean culture, digital platforms, and technology development.
Federation of Artistic & Cultural Organization of Korea (“FACO”): Since 2021, the Company has maintained a relationship with FACO, a non-profit organization focused on Korean art and cultural activities. FACO includes multiple member associations and international branches supporting cultural exchange and artistic activities.
Metaverse Alliance: The company has participated in the Metaverse Alliance, an initiative associated with South Korea’s Ministry of Science and ICT (“MSIT”) involving companies and organizations engaged in digital platform and technology-related initiatives.
The Company may continue to explore strategic relationships and industry collaborations that support the development of the FANING platform and related business activities.
Employees and Labor Relations
As of December 31, 2025, the Company maintained a lean organizational structure consisting of five personnel at Global Interactive Technologies, Inc. and seven personnel at FANING KOREA, LLC.
The Company also engages contractors and consultants from time to time to support technical development, platform maintenance, marketing, administrative functions, and other business needs.
None of the Company’s employees are represented by a labor union or covered by a collective bargaining agreement. The Company has not experienced any material labor disputes.
Seasonality
The Company does not currently experience significant seasonality that materially affects its operations or financial results.
As the Faning platform develops, user engagement and future revenue, if any, may fluctuate based on entertainment industry cycles, major K-Culture events, artist release schedules, holidays, and regional user activity patterns. The Company will continue to monitor these factors as its commercialization initiatives evolve.
Governmental Regulation
We are subject to a variety of national, regional, and local laws and regulations in both the United States and the Republic of Korea. These laws affect multiple aspects of our business, including user interaction, data management, and international commerce. Applicable areas of law include fair trade, competition, labor and employment, privacy and data protection, intellectual property, and consumer protection.
Many of these laws are continuing to evolve, especially those governing digital platforms, artificial intelligence (AI), and cross-border data transfer. Due to the extent of our operations, we are subject to several specific regulatory regimes, including:
| ● | Copyright Act: Protects creative works, software, and databases. It enforces fair use and online service provider exemptions under the Korea–U.S. Free Trade Agreement. |
| ● | Youth Protection Act: Regulates media content accessible to minors, classifying harmful content and restricting distribution through administrative procedures. |
| ● | Content Industry Promotion Act: Governs the production and sale of digital content, requiring consumer protection provisions such as refunds and cancellation rights in our terms of service. |
| ● | Personal Information Protection Act (PIPA): Regulates the collection, use, and destruction of personal data in South Korea. It includes strict consent requirements, data subject rights, and breach notification obligations. |
| ● | Monopoly Regulation and Fair Trade Act: Overseen by the Korea Fair Trade Commission (KFTC), this act ensures fair competition and prevents unfair trade practices. The Company monitors compliance regarding related party transactions and corporate disclosures to enable transparency. |
| ● | Global Data Privacy & AI Ethics: As we expand globally, the Company monitors compliance with international standards, including the General Data Protection Regulation (GDPR) in Europe and evolving AI safety regulations. |
Facilities
The Company’s primary operational and development activities are conducted from office premises located at 160 Yeouiseo-ro, Yeongdeungpo-gu, Seoul, Korea.
From time to time, the Company may become involved in routine claims, inquiries, or proceedings arising in the ordinary course of business. As of the filing of this Annual Report on Form 10-K, the Company was not subject to any material pending legal proceedings that management believes would have a material adverse effect on the Company’s consolidated financial position or results of operations.
Available Information
Our annual report on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K, and amendments to reports filed or furnished pursuant to Section 13(a) or 15(d) of the Securities Exchange Act of 1934 are available free of charge under the Investors Relations page on our website, www.gitechnologies.com, as soon as reasonably practicable after such reports are electronically filed with, or furnished to, the Securities and Exchange Commission (“SEC”). Information on our website is not included as a part of, or incorporated by reference into, this report. The Securities and Exchange Commission maintains an internet site that contains reports, proxy and information statements, and other information regarding issuers that file electronically with the Securities and Exchange Commission. Our SEC filings are also available through the SEC’s website, www.sec.gov.
The text of this filing, as the company filed it with the SEC, without its images or exhibits. This is not investment advice.