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Flutter Entertainment plc

For the period ended Nov 4, 2026. Filed Nov 4, 2026.

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A notice of a major event between regular reports, such as results, a deal or a change of executives. It is often the first formal record of the news.

Nov 4, 2026 · Filed Nov 4, 2026

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FLUT$81.70-1.5%Stored close · as of Nov 6, 2026
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Contents

EX-99.1 · Notes

Notes

1US market position, online gross gaming revenue (GGR) and handle market share is based on published gaming regulator reports in those states where FanDuel is live. FanDuel sportsbook GGR and handle market share for the three months to September 30, 2026 was 36% and 33%, respectively. FanDuel iGaming GGR market share for the three months to September 30, 2026 was 27%. Reference to improved sportsbook trajectory is based on the month-on-month improvement in GGR and handle market share in August and September 2026.
2Impact of US sports results (excluding market-making):
•Q3 total sports results: revenue $38m unfavorable, $27m adjusted EBITDA unfavorable
•Q2 total sports results: revenue $21m unfavorable, $11m adjusted EBITDA unfavorable. Note that favorable impact disclosed in gross gaming revenue translated to an unfavorable net revenue impact due to the timing of sports results related generosity changes
•Q1 total sports results: revenue $33m unfavorable, $22m adjusted EBITDA unfavorable

Impact of International sports results:

•Q3 total sports results: revenue $131m unfavorable, $86m adjusted EBITDA unfavorable
•Q2 total sports results: revenue $37m favorable, $23m adjusted EBITDA favorable
•Q1 total sports results: revenue $100m unfavorable, $77m adjusted EBITDA unfavorable
3All growth rates are year-over-year unless otherwise specified
4Average Monthly Players (“AMPs”) is defined as the average over the applicable reporting period of the total number of players who have had a bet settled and/or contributed to rake or tournament fees during the month. This measure does not include individuals who have only used new player or player retention incentives, and this measure is for online players only and excludes retail player activity. In circumstances where a player uses multiple product categories within one brand, we are generally able to identify that it is the same player who is using multiple product categories and therefore count this player as only one AMP at the Group level while also counting this player as one AMP for each separate product category that the player is using. As a result, the sum of the AMPs presented at the product category level is greater than the total AMPs presented at the Group level. See Part II, “Item 7. Management’s Discussion and Analysis of Financial Condition and Results of Operations—Key Operational Metrics” of Flutter’s Annual Report on Form 10-K for the year ended December 31, 2025 filed with the SEC on February 26, 2026 for additional information regarding how we calculate AMPs data, including a discussion regarding duplication of players that exists in such data.
5Organic revenue, Group adjusted EBITDA, organic adjusted EBITDA, Group adjusted EBITDA margin, free cash flow, free cash flow including financing capex and excluding player funds, net debt, leverage ratio, constant currency, adjusted net income attributable to Flutter shareholders, adjusted depreciation and amortization and adjusted EPS are non-GAAP financial measures. See “Definitions of non-GAAP financial measures” and “Reconciliations of Non-GAAP Financial Measures” sections of this announcement for definitions of these measures and reconciliations to the most directly comparable financial measures calculated in accordance with GAAP. Due to rounding, these numbers may not add up precisely to the totals provided.
6A reconciliation of our forward-looking non-GAAP financial measures to the most directly comparable GAAP financial measure cannot be provided without unreasonable effort. This is due to the inherent difficulty of accurately forecasting the occurrence and financial impact of the adjusting items necessary for such a reconciliation to be prepared that have not yet occurred, are out of our control, or cannot be reasonably predicted.
7Foreign exchange rates used for guidance issued are USD:GBP of 0.748, USD:EUR of 0.896 and USD:AUD of 1.422 at October 30.
8Based on a survey of active FanDuel customers for NFL weeks 3-6 in 2026 vs the equivalent period in 2025.
9Bet count refers to the number of distinct bets settled by customers in the period.
10Total sales and marketing expenses as a percentage of total revenue. This is expected to be approximately 21% in 2026 including the marketing element of a prediction market adjusted EBITDA loss for 2026 of approximately $200m.
11Italian market position and share based on regulator GGR data from Agenzia delle dogane e dei Monopoli.
12Unallocated corporate overhead includes shared technology, research and development, sales and marketing, and general and administrative expenses that are not allocated to a specific segment.
13Flutter has ceased all real-money gaming operations in India following the enactment of the Promotion and Regulation of Online Gaming Act, 2025, which required Junglee and all other operators to immediately stop real-money gaming services.
14Total International revenue by region and year-over-year movements includes Other revenue in addition to Sports and iGaming revenue separately identified.
15Constant currency growth rates are calculated by retranslating the non-US dollar denominated component of Q3 2025 at Q3 2026 exchange rates. See reconciliation below.
16Guidance reflects the impact of sports results up to October 29, 2026.
17Transaction, Restructuring and Integration costs primarily include (i) restructuring and integration costs associated with our PokerStars transformation program, (ii) costs associated with migration to a new enterprise resource planning system.
18Capital expenditure is defined as payments for the purchase of property and equipment, the purchase of intangible assets and capitalized software.
ContentsView on SEC.gov

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